There have always been things that humanity doesn’t need to know about. The world that they live in, the comfortable world with the white picket fences and the people who have no secrets – that world is, quite simply, a lie.
Behind the scenes, off the edges of the map, monsters lurk. Vampires, werewolves, demons and ghosts, orcs and dark and twisted fey creatures – you name it, it’s out there, and someone has to hold them in check and keep humanity at large… off the menu.
The Mages, Wizards, Sorcerers, Witches and Warlocks of Department M have served and protected the people of the world for thousands of years. As long as monsters have walked the Earth, Department M has been there to keep them in check, and to make every effort possible to keep things nice and diplomatic as long as they stay. They regulate extra dimensional visitors, slay vampires or werewolves who get out of line, exorcise demons, destroy or confiscate evidence, and investigate any infractions. And of course, their existence remains a secret from the world at large. Despite ties to every known government, Department M simply doesn’t exist. But if you’re a visitor from another dimension, or a monster in the dark corners of the world, you know they’re out there, doing everything they can to make your visit a peaceful one. Whether you like it or not.
There’s just one complication. The civilized monsters have governments, too, and in order to keep things civil, working together and sharing information is vital. So, Department M has instituted a sharing program. The inhuman candidates are screened and subjected to any number of psychological tests – and magical restraints, if necessary. To keep things equatable, agents are formed into teams of two; the creed is One of Us, One of Them.
Department M as a setting is a cross between World of Darkness (especially Mage: The Awakening), Men in Black, and just a touch of Heroes. And with any luck, I’ll be playing in it soon. Stay tuned for details.