Well, I finally got around to cracking open my Icons PDF (Hooray for Adamant, again, for changing their pricing model; happy I can support it!) and thought I’d share a few things. In accordance with my guidelines for learning a new RPG, let’s talk about the first 2 steps.
- The Core Mechanic: Icons uses 2d6 for all its rolls, with one die being positive and one being negative to generate a number between +5 and -5, added to modifiers and compared to the target number. So, that’s: 2d6, Positive minus Negative, + Modifiers vs. Target.
Fairly simple, and clearly enough derived (loosely) from Fate.
- Creating a Character: Icons uses a random character generation system as its default with a point-buy system offered as an afterthought. The random generation isn’t quite as dangerous as, say, Traveller, but it’s definitely fun. In fact, it’s so fun that I’m going to run through it here.
Phase 4: Specialties
I get to choose 3 Specialties, and I opt to go with Electronics, and Acrobatics Expert (which counts as two choices for the extra level).
Stage 5: Stamina and Background
I total his Strength and Willpower to get the stat called Stamina: 8.
My 3 powers and 1 ability over 7 mean that I’ll be starting with a Determination of 2. (Determination is a way of bending the rules to make your character more heroic when the action calls for it).
I opt for the option of choosing Aspects while playing, because I don’t really want to take the time to figure them out just yet. “Former Criminal” would probably be an excellent one to start with, though, so I note it down on the sheet..