>Gah. Well, clearly I’ve given myself far too long to think about what I’m going to be doing for my group of new gamers, because I’ve already started changing my mind again. Originally, the plan was to run 4th Edition D&D, but having been told that it “sounds like it requires a Master’s Degree” (no matter how I’ve tried to explain otherwise or defend it) I’m thinking to do something a little less intimidating – and easier for me to run. Less work for me, less work for the players, much better all around, yes? Yes.
To that end, I’ll be experimenting in the near future with three rules systems and see which appeals to me most strongly to use for the pickup game:
1) Risus, the rules-lite (and free) universal game system.
2) Icons, the rules-lite Superhero game I recently purchased.
3) DC Adventures/Mutants and Masterminds 3rd Edition, possibly using the big iconic characters of the DC Universe – including the ones in the back of the book. Any others, I may have to build myself. . . easy enough. Combat is significantly more streamlined than D&D (in my experience) so it shouldn’t be too hard for the players to pick up once we’re going.
M&M is the only one of the three I have actual experience running so far, but I’m reasonably confident about my ability to make it work. The others may be simpler for the players, though . . . we’ll see.
I’ll post again when I have more information about any of the above systems. The truth, though, is I’m kind of fantasy’ed out, and I need some supers gaming again – this looks like a good way to get my fix.