Category Archives: editorial

Kingmaker 4th Edition Approaches!

Another weekend of D&D is coming up, assuming the world doesn’t end tomorrow. And, thank goodness, I don’t have to run it, which means I can get back into the game as Devon Surtova, my Vampire (who multiclassed into Assassin at 2nd level and has yet to regret that decision. The feat support unlocked is worth it by itself).

More amusingly, we have a total of seven (7!) players signed up to start with us this session, assuming everyone makes it. Which, as some of you know, is a lot. Especially in 4th Edition D&D.

Again, I’m glad I’M not the DM.

I’ll post again after the game to recap… which reminds me, I STILL haven’t gotten around to posting my thoughts on the game of Swords and Wizardry I was in a few weeks back. They’re coming, eventually.

Unsurprisingly, given the season, much of my time and energy is occupied by thinking and studying, so I hope you’ll forgive me if my blogging takes a back seat occasionally. Hopefully the chance to just PLAY the game again will help matters and get my creative juices flowing.

So, the next three things I need to write about here (assuming that I manage to hold myself to this at all):

  1. Kingmaker 4th Edition Session Recap (pending this weekend).
  2. Swords & Wizardry: Session Recap, What I Liked (And What I Learned From It).
  3. What Fable 3 taught me about fantasy gaming.

Also, also: if you’re not already reading d20monkey, you should start. It’s fantastic. Brian does a really great job producing some exceptional webcomic, and you should support him at it. Maybe even pick something up from the store.


Updates in Brief: Clarity

I haven’t written in awhile, and I don’t want to be “that guy,” who goes on hiatus and then blogs about why he hasn’t been blogging. It’s boring, and I don’t care for it. Instead, it’s update time!

Also, as long as I’m being completely shameless, here’s a picture of a hot vampire chick.

Seriously, This is What I'm Reduced To.

I like this image. I wanted an excuse to use it. Then I realized that I don't need an excuse. Also because my highest traffic page is from searches for tiefling women. Go figure.

So a few weeks ago was our 2nd game of Kingmaker 4th Edition, and we were running without our paladin (which we’ll likely be doing for the rest of the summer, unless we find someone else who wants to play defender in the meantime). We ran into some nasty cultists, some shadow creatures, and Devon, my vampire (and future king, maybe?), got himself a kickass shadow blade by killing off one of the shades in one final shot. Fluffed as a replacement for the blade of my broken sword hilt (my chosen ki focus and tied directly to my origin story), and mechanically futzed with to make it work with my vampire powers. Not a game changer, but it looks cool and I’m good with that.

Regrettably, it was pretty much the last really cool thing he got to do that game, thanks to a series of REALLY awful dice rolls on my part as well as some first rate BONEHEADEDNESS on the part of the player (me). To paraphrase the IT department, it was a PLBCSC – or, “Problem Lies between Character Sheet and Chair.”

So that soured me for a bit. A few rounds stuck out of combat at the bottom of a hole (I should have KNOWN this DM likes to use pit traps after that last game session …) in one fight, and a few more rounds trapped on the back rank in the last fight worked together to just make things terribly, terribly bad for me. On the plus side, though, our ranger and druid were really kicking ass.

I’ve come a bit dry on my Wuxia series for the moment, but I do have plans to return to it in some form or another, to be sure. More immediately, though, my next game is this Saturday, and it’s the first time I’ve legitimately made it to second level in the same campaign. So, kind of a milestone, really.

In the interest of figuring out better what my character should be aiming for, I picked up a copy of The Batman vs. Dracula from the discount DVD bin at the local Walmart (my money is on The Batman). And, in the process, discovered that the iPad doesn’t like auto-correcting “Walmart.” Go figure. Maybe Walmart isn’t an expensive enough brand for Apple? :D

Anyway, it has some good fight scenes, as one would expect from a film featuring The Batman vs. just about anyone tough enough to give Batman trouble. And it got me thinking about where I’m headed in about 5-8 more levels.

Yeah. It’s kind of like that.

Oddly enough, it also redeemed a few of those unpleasant moments from the last game for me. I realized something.

When a vampire misses you, it’s still impressive. Often enough he hits something behind you, and that something, whatever it is, tends to end up broken. Rock, wood, doesn’t much matter. Odds are good that I can work that into descriptive flavor during any future fights. I have to remind myself that by picking vampire, I’ve essentially pulled in a little bit of that “comic-book” level combat on the D&D sized stage. I’m pretty sure I can make that work.

Further, when a vampire gets hit, he’s almost ALWAYS going for intimidation afterward (“Is that all you’ve got? I can do this all night.” Followed up by demonstrating the rapid regenerative abilities. Or, worse, “Heh. That tickled.” Add malevolent grin from player for extra bonus points.)

Every decision I make for my character, mechanically speaking, has to be targeted toward one of the following directions:

  • Hit harder/more accurately: because I’m still a striker, even with the other elements. Because of this it’s very tempting to make my next feat choice the obvious Implement Focus – I know I need it eventually, I’m just not sure it should be now. I’m more interested in accuracy than damage, given the choice.
  • Improved defenses: because I’m running without armor. My AC is already about as high as it can get at this level (I think I’m up to 19 at second level thanks to Unarmored Agility. Considering that I have free THP generation and regen on bloodied, I think that’s fairly respectable.) Fortitude and Reflex stand at 13 and 15, respectively – my highest secondary defense is actually Will. I’m tempted to raise it even higher, rather than shore up the other two – Tim Ferris says to play to your strengths instead of trying to correct weaknesses. It’s not bad advice. I may put at least one feat into this before I hit Paragon tier.
  • Speed/Mobility. Anything that gets me free shifting and or teleportation is on my items wishlist. Feats that might help are also being looked for. Thankfully I have a DM who’s willing to houserule if necessary … This is one of the categories that might convince me to multiclass.
  • Stealth. For obvious reasons.
  • Skills. If only for Roleplaying purposes.
This list is mainly for my own benefit, of course. Any thoughts from the community are more than welcome, and are in fact greatly appreciated.
Just as long as they don’t include the negativity found in CharOp. So far my two favorite classes have been the ones CharOp thought were terrible, which indicates to me that CharOp is not the best place to go to find out where the awesome is. :P
Play nice, people. I have trained owlbears on guard.
SOMEBODY better give a hoot!

Truth be told, I'm actually quite fond of Owlbears... even if they are a little odd.

Excelsior!


>"What is Roleplaying?" Revisited

>

This is cooler than you think.
I remain convinced that – regardless of your system of choice – that there is a right way and a wrong way to create a character. And that there is a right way and a wrong way to explain and defend this hobby. 
I am further convinced that I’ve seen that wrong way done over, and over, and over again. And I’ve been guilty of it just often enough that I need to smack myself in the forehead a few times. 
Usually that wrong way starts off something like this: “I want to play [name of class or type of character]. They get to do [cool thing] and [really cool thing], and sometimes they even get to do [really, really cool thing!]. Not to mention [quality a] and [quality b], which combine wonderfully with [numerical advantage c] and [insert munchkin speak here].” Or even, “This game is fun. You get to roll a lot of dice!”
… Okay, I don’t actually have a problem with power-gaming as such, but it’s not my motivation … and I really hate having people expect it to be, and then have those same people complain about power-gamy things other people do, and then the absurdity magnifies in on itself in a black hole of head-aesplode-ness.
I’m not here for that. I don’t have the patience for it. For me, that’s not where the “power” is in gaming, and that’s not what this blog is supposed to be about. If you want character optimization tips, you’ll have to go elsewhere. 
I’m here for something else. 
I’m here for the awesome.

I’m here for all the star-crossed farmboys who save the universe. I’m here for every kid who ever picked up a stick and pretended it was a lightsaber. I’m here for every guy who ever looked out at the traffic and wished he could fly instead of taking the bus. I’m here for everyone who ever wrapped a sheet or a towel around their shoulder and pretended to be Superman. I’m here for the elven archers, dwarven fighters, and every other fantasy cliche. I’m here for the resurrected warriors of ancient times; the reincarnated heroes; the mad scientists. I’m here for the fire, the glory, the friendships forged and won and strengthened. I’m here for the college students who wondered if their roommates were vampires
I’m here for the heroes who want to look that undefinable and indescribable evil in the face, and then punch it. Or possibly have tea with it instead, I’m not picky. 
And I’m here for the girlfriends who want to understand what the hell their boyfriends have been trying to explain to them all this time. 
Role-playing games can be many things to many different kinds of people. They can be an escape; they can be a social outlet; they can be an acting exercise. But above all else, they can be fun. That’s something anyone can understand, right?

When I was a kid, I hung out with a family of older home-schoolers. Yes, I was a home-school kid. Yes, I play role-playing games. Yes, those two things are probably connected. Laugh it up all you want. Move along. These are not the droids you’re looking for. 
With this family, before I learned about dice or character sheets or actions or what have you, I learned about role-playing. I learned about collaborative story telling (And I learned a lot of important lessons about being skeptical of what a game-master was telling me, but that’s another story). Most of my characters were a little Gary-Stu, carbon copies of other character archetypes that I found appealing at the time (this improved significantly by the end of things) and constantly interfered with the “main characters” of different universes (“Point that canon somewhere else!”); but I’m not here to talk about that. 
I’m here to talk about how much fun it was. I got to feel like a hero just enough of the time that I kept wanting to come back for more, and considering how I usually wound up wanting to spend time playing video games or reading at that age, that’s bloody impressive. I wanted to be part of the story. And what a story it was! 
See, I took part in this massive, sprawling, multiversal sci-fi campaign where pretty much anything could (and did) happen. Jedi fighting Borg, importing phaser technology to fight the Galactic Empire, a Universal Protectorate, some kind of terrorist resistance group, nearly godlike artificial intelligences, lightsabers, magic, Goa’uld, Yuuzhan Vong, Klingons, Nietzschians, ‘Droids, Magog, Zerg, Terrans and Protoss, Stargates and hyperspace, you name it, it was out there, no more than a universe jump away … and then some. It was a rough multiverse, but I had the tools for the job. Most of the time. The real complication I remember was paradox; science and things like “the Force” tended to not work precisely the same way in different universes – without special technology, you couldn’t just use a lightsaber against, say, the Borg. The “super-science” hand-waving was all different, after all. 
That, and the Universal Protectorate tended to feel very totalitarian to me at the time. . . 
There are moments when I really miss that story, that wild and varied multiverse, and I wish I had a group I could try and recreate parts of it with. I wouldn’t be confident doing it system free (“That way, chaos lies”) but  I don’t think it would be any less fun with dice. 
Role-playing is all about having fun, and more importantly, the fun of creating great stories with your friends that you’ll talk about years later as if they’d actually happened to you instead of your characters (“Remember when we slew the many fanged red dragon of Angenor, and stopped it from eating all those villagers? And you made that incredible, one-in-a-million shot? Yeah, man. Good times” “Remember when we stopped a time traveling Lex Luthor from destroying the world with his teenage science project aided by robot Nazi’s and twin clones of Adolf Hitler? Awesome.” Hey, it may be silly, but I’d rather take that than, say, “Hey, remember when we got drunk out of our minds and you jumped up on the table and started dancing like a moron?” “No, but I wondered why I woke up with a phone number written on my back.”) Seriously, if you don’t believe me about the 1st person thing, ask Vi’s dad to tell you one of his stories about Tommy Took.
I want this kind of thing. I crave it. And I know I’m not the only one. Anyone who has ever thought while reading a book about teenaged wizards and witches, “where’s my wand/owl/sword/magical powers?” will know what I’m talking about. And yeah, I want to do awesome stuff in real life, too, but until you can show me a way that I can actually shoot lasers out of my eyes and fly through space under my own power, then you have no legitimate way to argue against my role-playing habit. But that won’t stop me from taking the occasional hike up a mountain any more than taking said hike will make me want to stop telling and being part of epic stories. 
I want this. I want it to be part of my life; I want to share this with my kids, and (God willing) my wife. I want weekly (or at least regular) game nights, and I want them to be more than just playing Monopoly. I want my kids to know what that’s like, and to know that this strange and sometimes silly hobby doesn’t make their dad any less cool. I want them to learn about themselves through the stories they help create; I want them to learn teamwork and heroism firsthand (after a fashion), instead of just reading about them. 
And yeah, thinking about all that makes me feel weirdly sentimental. Some of the guys out there are lucky enough to have that, and you know what I’m talking about. You’re living the dream. My hat is off to you. 
I never got that with my own family. The most gaming we ever do together is the occasional game of go-fish or rummy or chess. Every time I write about role-playing I wish I could have done more… but there was never any interest in that in my house. I wish it could be different, and maybe that’s why I’m so adamant about wanting to make things different when I have my own home.
The tone of this piece has evolved quite a bit from my original message, but I hope you’ve been able to roll with it. Thanks for reading; for those of you who care, I’ll do my best to start writing about actual game stuff again soon. 

>What it’s all about:

>Dixon Trimline recently posted an editorial on Stuffer Shack that really spoke to me. You can read the whole thing here; what follows is a brief excerpt.

If I may speak for my group, you should know that we introverts wouldn’t mind being the friendly, chatty, genial life-of-the-partiers, but we just can’t. We lack that gene. And I had the added benefit of suspecting that maybe, just maybe, all those people didn’t really want to talk to me anyway. Finally, I had a found a forum where I could be better, different, clever, funny, charismatic, witty, and important. [...] 

[...] Forever, I’ve been looking for the game that not only allowed me to be someone better than I am, but also afforded me the opportunity to develop relationships that were formed and forged in fire and blood. I’ve never wanted the center stage, because it’s way too lonely out there under all those lights. I want to be part of a unit, a unit where the individuals rely and depend on each other completely, where success requires everyone giving everything they have. My favorite memories from any of the games I’ve ever played were the back-to-back scenes, the we’re-in-this-together scenes, the lean-on-me-and-we’ll-get-out-of-here scenes.

That, right there, that’s what this hobby is all about. Thanks, Dixon, for summing it up so perfectly.


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